Grand Theft Auto VI launches on Thursday, 19 November 2026, on PlayStation 5 and Xbox Series X|S. That is the official date, confirmed by Rockstar and reaffirmed by Take-Two on 9 November 2026 — ten days before launch, with development complete and pre-loading already open. There is no PC version at launch, no official PC date, and no official PC system requirements. A report from GamesBeat says PC could follow in the first quarter of 2027, but Rockstar has not confirmed it. Everything below separates what Rockstar has actually said from what is reported or estimated — and every rumour and estimate is labelled as one.
Launch date: 19 November 2026
The date is Thursday, 19 November 2026, and the game releases at midnight local time in every region, on both console families. It has taken a long road to get here. GTA 6 was first announced for 2025, then delayed twice — and both delays were announced by Rockstar itself, not leaked.
| Date | What happened | Status |
|---|---|---|
| Dec 2023 | First trailer released — 93 million views in 24 hours, a YouTube record for a game reveal | Official |
| 2025 (original) | First announced launch window: autumn 2025 | Official |
| 2 May 2025 | First delay: moved to 26 May 2026, "to finish the game with the level of polish you have come to expect and deserve" | Official |
| 6 Nov 2025 | Second delay: moved to 19 November 2026, announced the same day Take-Two published quarterly results | Official |
| Oct 2026 | Launch trailer repeats the 19 November date | Official |
| 9 Nov 2026 | Take-Two tells investors development is complete; date reaffirmed | Official |
| 10 Nov 2026 | Digital pre-load opens | Official |
| 19 Nov 2026 | Launch day — PS5 and Xbox Series X|S | Official |
Take-Two chief executive Strauss Zelnick has described the final date as about 18 months behind the original plan. That is the honest context for the date: it has moved twice, and the only reason to trust it now is that the game is finished, pre-loading is open, and Rockstar has repeated the same date in every announcement since November 2025. A companion soundtrack, Grand Theft Auto VI: The Album, releases alongside the game on 19 November 2026.
Platforms: consoles only at launch
GTA 6 launches on PlayStation 5 and Xbox Series X|S — and nothing else. Rockstar's own game page lists those two platforms. There is no PlayStation 4 or Xbox One version: the game is built for current-generation hardware only, which is part of why it looks the way it does. There is also no Nintendo Switch 2 version announced, and no cloud version. If you want to play on 19 November, you need a PS5 or an Xbox Series X|S.
One practical detail worth knowing: Rockstar's support pages say the physical version contains a download code rather than a game disc. And Rockstar describes GTA 6 as a single-player experience at launch, so cross-play does not apply on day one. The studio has said almost nothing about the new GTA Online yet — that is a separate announcement still to come.
Is GTA 6 coming to PC?
Short answer: almost certainly yes — but not at launch, and not on any date Rockstar has announced. As of 12 November 2026, Rockstar has not announced a PC version at all. There is no PC price, no preorder, and no Steam, Epic Games Store or Rockstar Launcher listing. Take-Two's Zelnick said on the May 2026 earnings call that "Rockstar Games has announced GTA 6 for console only so far". That is the official position, in one sentence.
What exists instead is reporting — and the strongest report is specific. On 13 October 2026, GamesBeat reported, citing four anonymous sources familiar with Rockstar's plans, that the studio plans to release GTA 6 on PC "within the first three months of 2027" — January to March. Rockstar declined to comment. A second, weaker signal comes from Wedbush Securities analyst Michael Pachter, who said in October 2026 that PC would follow in about six to seven months, which would mean roughly late April to late May 2027. A third date you may see online, "February 2027", comes from a leaker called DetectiveSeeds in spring 2026 and has never been corroborated by anyone — treat it as an unconfirmed leak, not a date.
History says a PC version is a matter of when, not if — but it also says the wait is usually long. Here is Rockstar's record:
| Game | Console launch | PC launch | Gap |
|---|---|---|---|
| GTA 5 | Sep 2013 | Apr 2015 | ~18 months |
| Red Dead Redemption 2 | Oct 2018 | Nov 2019 | ~13 months |
| GTA 6 | 19 Nov 2026 | Not announced (Q1 2027 reported) | 2–4 months, if the report holds |
That last row is the striking part. A first-quarter 2027 PC launch would be two to four months after console — far shorter than Rockstar's usual 13-to-18-month gap. If the GamesBeat report is right, Rockstar has changed its playbook, most likely because the PC audience is now too large and too loud to keep waiting a year. If it is wrong, the historical pattern points to late 2027 or 2028. Either way, the rule stands: until Rockstar publishes a PC announcement, every date is provisional.
PC requirements: our estimates (not official)
There are no official GTA 6 PC system requirements, because there is no PC version yet. The three tiers below are our estimates, built from the one hard fact we do have: the game is designed for PlayStation 5 hardware — an 8-core Zen 2 CPU, an RDNA 2 GPU of about 10.3 teraflops, 16 GB of GDDR6 memory and a very fast SSD. A PC needs roughly that class of hardware to match console settings, and more to beat them. We also scaled from Rockstar's own PC ports: Red Dead Redemption 2 asked for a GTX 770 at minimum in 2019, and seven years of open-world games have pushed the floor up since. These numbers will be replaced the moment Rockstar publishes real ones.
| Part | Minimum (1080p, low–medium) | Recommended (1440p, high, 60 fps) | Best (4K ultra + ray tracing) |
|---|---|---|---|
| CPU | Ryzen 5 3600 / Core i5-10400F | Ryzen 7 5700X / Core i5-12400F | Ryzen 7 7800X3D / Core i9-14900K |
| GPU | GTX 1660 Super / RX 6600 (6–8 GB) | RTX 4060 / RX 7700 XT (8–12 GB) | RTX 5080 / RTX 5090 (16–32 GB) |
| RAM | 16 GB | 32 GB | 32–64 GB |
| Storage | 150 GB SSD | 150 GB+ NVMe SSD | 200 GB+ fast NVMe (Gen 4) |
| OS | Windows 10/11 64-bit | Windows 11 64-bit | Windows 11 64-bit |
| What you get | Playable at console-like settings, reduced | Smooth 60 fps, high detail | 4K, ultra detail, full ray tracing |
Three notes on the reasoning. First, the minimum GPU is the floor for a game built around PS5-class visuals: a GTX 1660 Super or RX 6600 is roughly the cheapest card that can hold 1080p at reduced settings in a modern open world. Second, 32 GB of RAM at recommended is no longer overkill — large open-world games already use more than 16 GB at high settings, and Leonida is the biggest map Rockstar has made. Third, storage: Red Dead Redemption 2 needed about 150 GB on PC, and GTA 6 is a larger game with more detail, so 150 GB is the floor and 200 GB is the safer bet — on an SSD, not a hard drive, because the game streams its world from storage the way the PS5's fast SSD does. Expect upscaling (DLSS/FSR) and ray tracing options on PC, as in Rockstar's recent ports, but that too is an expectation, not a promise.
The map: Leonida, twice the size of GTA 5
GTA 6 is set in the state of Leonida, Rockstar's fictional Florida, with Vice City — its Miami — as the biggest city and the home base of Jason and Lucia. Rockstar has never published a square-kilometre figure for any of its maps, and GTA 6 is no exception. What it has done, in interviews around the August 2026 Extended Look and the September 2026 Game Informer cover story, is put comparisons on the record. Rob Nelson, co-head of development at Rockstar North, said the whole of Leonida is about twice the size of GTA 5's map and about three times the playable area of Red Dead Redemption 2. Vice City alone, he said, is about twice the size of Los Santos — and the built-up areas outside Vice City add up to about eleven times the built-up areas outside Los Santos. Aaron Garbut, Rockstar North's other co-head, confirmed the same scale and called Leonida the studio's biggest map yet, with more interiors and more density than any Rockstar game before it.
The community has spent years measuring the map from trailers and leaked footage, and its numbers tell a more careful story than the headline "twice the size". The long-running fan mapping project on GTAForums puts Leonida's land at about 85.6 km² in its version 16 map (revised down from nearly 110 km²), against about 75.84 km² measured for GTA 5 — a land-only ratio of roughly 1.1×, not 2×. The "twice" figure counts water, coastline and out-of-bounds space: include the ocean around Leonida and the two GTA 5 maps fit inside its boundaries. Both numbers are honest; they measure different things. What matters for players is not the raw area but what Rockstar keeps pointing at instead: density. Eleven times the built-up area of GTA 5, more interiors, and a world with six distinct regions.
Those six regions, confirmed on Rockstar's own site, are: Vice City, the neon metropolis; the Leonida Keys, the island chain to the south; Mount Kalaga, the wild national park in the north; Port Gellhorn, a faded tourist town on the coast; Ambrosia, a sugar-industry town in the interior; and the Grassrivers, the swampy wetlands of the state's heart. The fan-built State of Leonida interactive map, still the clearest picture of everything the community has pieced together, carried 3,222 markers in its September 2026 version — 3,040 landmarks, 93 trailer-sourced locations, 42 leak markers and 47 screenshot pins. One detail from the leaks that changes how the map will feel: speedometers visible in footage show Rockstar has reduced vehicle speeds across the board compared to GTA 5, so crossing Leonida will take longer than the raw size suggests.
Characters: Lucia and Jason
GTA 6 has two protagonists, and the game is built around their partnership. Lucia Caminos is freshly released from prison — an ex-con trying to get her life back on track in Vice City — and she is the first playable woman in a mainline Grand Theft Auto game. Jason Duval is a former drug-runner, a man who wants a quieter life and keeps getting pulled back into the underworld. Together they are a criminal couple modelled on Bonnie and Clyde: the story skeleton, about two people robbing their way through the underbelly of a fictional Miami, was in place by the end of 2019.
The partnership is not just story — it shapes the game's systems. Building a massive game in which two protagonists can do almost everything together took years of work on the AI that lets them act as a pair, and Rockstar has said the changing relationship between Jason and Lucia was one of the hardest parts of development. The two are switchable, in the tradition of GTA 5's three protagonists, but the design is closer: where GTA 5's trio mostly worked apart, GTA 6's pair works together. Rockstar has also opened a new studio in Los Angeles staffed with writers, producers and directors just to make the game's NPCs — the people filling Leonida's streets, each with their own behaviour patterns, which Bloomberg reports proved more demanding than the studio expected and contributed to at least one delay.
Development: eight years, two delays, one leak
Five weeks before launch, Rockstar did something it almost never does: it opened Rockstar North in Edinburgh to Bloomberg reporter Jason Schreier and talked, on the record, about the eight years it took to make GTA 6. The story that emerged explains both the wait and the scale.
The game was conceived in 2015 as "Project Americas", after a research trip to Miami, and then set aside for a long stretch while most of Rockstar finished Red Dead Redemption 2. It only became the studio's main focus after that game shipped in 2018, and full development began around 2019. Then came the hard years: the 2020 pandemic, which Schreier estimates cost at least another year; departing veterans; a project whose vision stayed unresolved for long stretches — what one developer called "a dark period"; and the September 2022 leak, when development footage and source code spread online. Through it all the studio nearly doubled, from about 2,441 people across 12 offices in 2018 to about 4,711 by August 2026. Publishing head Jennifer Kolbe told Bloomberg the game was made without crunch. The result is a game 13 years after GTA 5 — the longest gap in the series' history.
Cost: what we know, and what we don't
Here is the honest state of the money. Rockstar has given no budget figure for GTA 6 — but for the first time, it has said something about the rumours. Publishing head Jennifer Kolbe told Bloomberg the game did not cost more than $1.5 billion, rejecting the popular claim that it cost as much as Dubai's Burj Khalifa skyscraper. That is a denial, not a number: it rules out the top end and confirms nothing below it.
What the reporting says: Bloomberg's own estimate, from the time and the people involved, is that GTA 6 cost more than $1 billion — over twice the roughly $500 million ceiling other publishers try to keep big budgets under. Schreier's judgement is that it is "almost certainly the most expensive video game ever created". Claims of $2 billion are disputed by Kolbe's denial and should not be stated as fact. For scale, GTA 5 made $1 billion in three days in 2013 and is still the second-best-selling game of all time, and analysis firm Sensor Tower reported GTA 6 had already generated around $750 million from pre-sales before launch. Whatever the final budget, Take-Two expects the game to make several billion in its first week — which would break records for any entertainment product, not just games.
Graphics: the best-looking Rockstar game ever
The second trailer, released in May 2026, was captured on a PlayStation 5 — not a high-end PC, not a render farm — and it is the clearest evidence of what the game looks like. The visuals are the point of the eight years: ray-traced lighting, dense crowds, interiors you can walk into across the whole map, and a level of incidental detail no Rockstar game has attempted before. Bloomberg's reporting adds the detail that explains why it took so long: the studio built a dedicated scripted system just for sweat, so Jason and Lucia — and every character — perspire differently depending on how much effort they are putting into whatever they are doing. It is a small system, and it is exactly the kind of thing that separates a Rockstar world from everyone else's.
Three graphics facts worth knowing. First, the game runs on current-generation consoles only — no last-gen version holding it back. Second, the density is the headline: Garbut's line is that Leonida has more interiors and more detail per square metre than any Rockstar map, and the eleven-times built-up area figure is the number to remember. Third, the NPCs: Rockstar's new Los Angeles studio exists only to make the people of Leonida behave like people, with unique behaviour patterns per character — work Bloomberg reports was harder than expected and cost the schedule at least one delay. On PC, whenever it arrives, expect the usual Rockstar extras — higher resolutions, unlocked frame rates, upscaling and ray tracing options — but again, that is an expectation from the studio's past ports, not an announcement.
What to do while you wait
If you are on console, pre-load is open now (since 10 November), the game launches at midnight local time on 19 November, and the two editions on sale are Standard and Ultimate — Rockstar has not confirmed a price in its public materials, so check your store rather than trusting a headline figure. If you are on PC, the honest advice is to wait for Rockstar's announcement and ignore every "official requirements" page until then — and to keep an eye on the GamesBeat Q1 2027 report as the date to watch. Do not buy a PC key, a beta invite or a "pre-order" from any third party: none of those things exist yet. And if you are still deciding on hardware, the estimate table above is the place to start — with the reminder that it is an estimate, and the real specs, when they come, will replace it.
Frequently asked questions
When is GTA 6 coming out?
Thursday, 19 November 2026, on PlayStation 5 and Xbox Series X|S, at midnight local time. The date was delayed twice — from 2025 to 26 May 2026, then to 19 November — and Take-Two confirmed on 9 November 2026 that development is complete.
Is GTA 6 coming to PC?
Not at launch, and no PC version has been announced. The strongest report, from GamesBeat in October 2026 citing four sources, says PC is planned for the first quarter of 2027. Rockstar declined to comment. Analyst Michael Pachter estimates six to seven months after console, roughly April–May 2027.
What are the GTA 6 PC requirements?
There are no official requirements — Rockstar has published none. Our estimates: minimum around a GTX 1660 Super / RX 6600 with 16 GB of RAM for 1080p; recommended around an RTX 4060 / RX 7700 XT with 32 GB for 1440p at 60 fps; best around an RTX 5080/5090 for 4K ultra with ray tracing. Storage: expect 150 GB or more on an SSD.
How big is the GTA 6 map compared to GTA 5?
Rockstar says Leonida is about twice the size of GTA 5's map and about three times the playable area of Red Dead Redemption 2. Vice City alone is about twice Los Santos. Community measurements put the land at about 85.6 km² versus about 75.84 km² for GTA 5 — the "twice" figure counts water and boundaries, so both numbers are honest about different things.
Who are the main characters in GTA 6?
Lucia Caminos, an ex-con fresh out of prison and the first playable woman in a mainline GTA, and Jason Duval, a former drug-runner. They are a criminal couple in the Bonnie and Clyde mould, and the game is built around their partnership.
How much did GTA 6 cost to make?
Rockstar has not said. It denied the rumour of more than $1.5 billion, and Bloomberg estimates over $1 billion — which would still make it the most expensive game ever made. GTA 5 made $1 billion in three days; GTA 6 had already taken around $750 million in pre-sales, according to Sensor Tower.
Sources
- Blog of Time — GTA 6 Release Date: Confirmed Facts vs Rumours
- Radio Times — GTA 6 release date, UK launch time, pre-orders, trailer and latest news
- Open World Notes — Will GTA 6 Come to PC? What's Confirmed (and What's Only Rumor)
- GTA6Gang — GTA 6 PC Release Date: What's Confirmed, Reported and Wrong
- Stevivor — GTA 6 Map Size: How Leonida Compares to GTA 5
- MapHeist — GTA 6 map size: how big Leonida is in square kilometres
- MapHeist — How GTA 6 was made: what Bloomberg learned at Rockstar North
- Vice Atlas — How was GTA VI made? What Rockstar North told Bloomberg

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